Learning Autodesk 3ds Max 2008 Foundation

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The Complete Raw Workflow Guide.

Inside LightWave 3D v How to Cheat in Maya Character Modeling with Maya and ZBrush. Featuring an all-new real-time interface, support for graphics hardware acceleration and multiprocessor systems, and the first seamlessly extensible architecture in its market, 3D Studio MAX will deliver full workstation-class performance and functionality to the desktop.

In addition, Autodesk previewed the first 3D Studio MAX plug-in, a sophisticated application for animating two-legged skinned characters, called Biped part of Character Studio. The 3D Studio MAX software is a revolutionary addition to the 3D Studio R product line, the most popular solution for professional 3D modeling, rendering and animation. Using the Heidi graphics design structure developed by Autodesk, 3D Studio MAX software provides greatly accelerated shaded 3D graphics performance without hardware assistance.

An extensively multi-threaded application, 3D Studio MAX takes full advantage of the symmetric multiprocessing features of the Windows NT operating system.

1st Edition

Learning Autodesk® 3ds Max® | Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience. Learning Autodesk 3ds Max Foundation. Book • Authors: Autodesk. Browse book content. About the book. Search in this book. Learning Autodesk.

New Geometry Pipeline The highly efficient geometry pipeline provides 3D Studio MAX users with quick wireframe redraw capabilities and the ability to run the product in any or all viewports in a rendered mode, at any screen resolution, with or without 3D hardware acceleration. Following are some of the key areas of innovation and improvement within 3D Studio MAX that provide artists and animators with new levels of efficiency, control and creativity:.

To make the product more intuitive to computer artists and animators, Autodesk has created a single environment within the 3D Studio MAX software. This means that even modeling and keyframing operations are seamlessly integrated, their results are apparent on-screen immediately, and those operations can be accessed without exiting other core MAX commands.

In addition, all objects have an editable "data history," so earlier creation and editing commands can be accessed and nondestructively modified at any time and the changes will automatically be reflected in the current object state.

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TrackView is a comprehensive timeline environment which enables precise manipulation of all the animatable tracks within MAX. An alternative way to view and control objects, TrackView provides a vertical "flow chart" of any subset of the objects in a scene, and all of the actions, effects and processes applied to those objects. TrackView lets animators bring sound files in to 3D Studio MAX and animate to music, and its function curve editor provides very advanced time editing controls including unlimited timing curves and notation tracks.

To facilitate the animation of scene-based special effects i.

3D Studio MAX + VIZ

These plug-ins let users define sets of objects and modify them collectively in real-time, in shaded mode, as users transform them. Additionally, inverse kinematics IK is now a built-in core feature, accessible from an icon in the toolbar, and new IK features such as position and orientation pinning assist in character animation. By using the core component approach to plug-in development, developers can create tools that function mode-lessly inside 3D Studio MAX, without 'suspending' the product's normal operations.

Core components will be able to interact seamlessly with 3D Studio MAX software's own editing, keyframing, modeling, and rendering capabilities, which is a much more intuitive, efficient way for customers to utilize these third-party tools.