A Good Day to Run

Run the Vineyards – 2018
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Not that he couldn't have said it, but I figure if it were genuine, I would have heard it before now. The closest thing to it that I know is from him is the "I plan to put crap in their legs" or something like that quoted before the '72 Olympic Games. When MileSplit editor Jojo Gretschel first mentioned to me that the quote seemed fake to her, I felt shitty.

The idea that each race is a war against what's possible that could end disastrously is the key to the Pre mystique. His willingness to go on a suicide mission every time he raced was and is unparalleled--even if he never put it that way. American track misses you. The essence of Pre's front running was the opposite of suicidal.

He wanted to make everyone following suffer, but with the object of getting the most out of his own races. He very much wanted to be alive and strong at the finish. To me, and surely to him, "a suicide pace," means ripping away at truly physically unsustainable speed. He never came close to doing that, and rolled his eyes at those who did and died trying.

Dec 14, Lincoln Shryack. Log in with itch. Holy hell, this is quite a little gem!

When is the best time and day to go for a run?

It's not often that I see a mechanic that is so versatile and fleshed out! I think the action is fantastic, but the boss fight could use a slightly more zoomed out camera and I think the art style would really benefit with just a little bit more contrast, vibrance and saturation.

But overall, I was pretty much floored by the versatility of the right click. We're so happy you like the game and we'll take your feedback to heart. Zooming out the boss is a great idea, we'll try it out! We are still developing the game and so the art is still subject to change. Also I got stuck with some electro effect on my dice. Good luck with further development: The game is in a very early stage right now, but we're working on getting a new update out pretty soon.

You can follow us on Discord if you want to see what we have planned for the game and things to come: We're going to release a big update soon, keep up to date on our Discord if you're interested! I loved your game, it has such a cool concept, great art and super fun gameplay! I can't wait to see where you take it as this game has tonnes of potential and I wish you luck in its development!

Right now we are fixing some of the major bugs and nailing down the general game feel, and we'll upload a new build soon with these updates. It's a fun little game and it rememinds me a ton of Binding of Issac! Gameplay wise, most everything feels really solid and I love the mechanic of your dice roll determines your power in each room! The only problems I have are that the game is stuck at a bad resolution, I can't even read the tutorials because they're off the screen and there's no option to change it.

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Also the minimap and the text of the tutorial is shown almost off the screen. Cyberwolf days ago. Mentally, early morning runs take commitment to stick to because it's much easier to hit the snooze button. Please refresh the page and retry. Register for free to read this article, or log in to your Telegraph account. Compared to the same workouts completed at 1 p. No matter how hard you run, Somebody will run harder.

The map generator also could use some work, I kept running into doorways that were actually just walls and at one point I just couldn't get through a doorway that wasn't blacked out but then my head just started levitating through it so I threw and just teleported to it so I could get through pretty nice when 2 bugs cancel eachother lol. I makes the downtime when you have to run around to find another room very boring to just be in silence.

But I understand this game is a very early build and I'm sure those things will get pathed in time, just wanted to bring them to your attention.

I had a blast playing though and I'm looking forward to playing more in the future! Made a video, I hope you enjoy! Thanks for the feedback and the video! All in all great game, by all means not a pro test player or anything so take everything I said with a grain of salt.

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I'm sure this game will get better. Thanks for playing and for the well structured feedback!

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The gripes you have are quite valid and we'll be working on ironing them out for sure! Could you elaborate on what you mean on spinning the ability dice more than once?

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As in, you'd like to be able to spin the big dice more but maybe with an increasing risk factor? If so, intriguing idea, that's something we could definitely explore! We actually discussed this! But ultimately we went with "Die" because of the "die and retry" nature of roguelites and roguelikes: A singular of dice is die, so it works as both a pun and good wordplay in general.

I really like the game but there are some issues. I downloaded the version for Windows and it's like super easy to go over a wall, like you can see in the pictures, and the other thing I think you could change is the enemy's generation when you enter a room, sometimes they spawn in your face and you take a free hit and that's disgusting. Also the minimap and the text of the tutorial is shown almost off the screen. Thanks for the feedback! Since it's a very early build, there are some critical bugs that we will fix in future builds: Also, what screen resolution are you playing in?

Thanks for playing and for the feedback!

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Reloading is mentioned in the tutorial but of course these things are easy to miss: Played a bit of this on my channel!